minutes² is an installation mixing space and image,
real and virtual and proposes a hybrid habitat metamorphosing
endlessly around its inhabitant. Hybridising of space with
images, fusion of material with immaterial, architecture
of memory and information design, the habitat isn’t
only measured by its surface but by the sum of its potential
dimensions. Parallel realities melt in one space-time, 3minutes
are a space, 10 square meters are a space. 3 minutes²
is a surface-time, a hybrid space living according to its
inhabitant’s rhythm, his trace, his electronic shadow.
minutes ² is an installation presenting an extremely
reduced living unit. This space has the particularity to
extend beyond its physical borders via the image, the space
being its projection surface. This volumes demultiplies
thus in as many functions as the ones described in the scenario
of use of this living space.
fact, the space permanently reconfigures itself according
to its inhabitant’s activities and also defines itself
in time. The scenario presents in a few minutes the compression
of most activities and functions taking place in the habitat
and corresponding to its inhabitant daily life, eating,
sleeping, working, etc.
inhabitant himself is contained in the image, represented
as a silhouette. This shadow which represents the projection
of a neutral individual in this habitat is the installation’s
neuralgic centre, the habitat building itself around him
as a cocoon, a more cultural than a natural extension; the
habitat becomes then a character.
presented functions correspond to vital needs and also to
more complex behaviours. 3 minutes² doesn’t try
to caricaturise the habitat’s functions but to draw
the shape of a daily life deeply modified by technologies
and the presence of the virtual, or the materialisation
Beyond the traditional functions adapted to this type of
habitat, some activities are directly linked to this conception
of space and inevitably induce radical changes in the political,
economical and social organisation.
status of the image compared to the space is permanently
ambiguous, is it an individual’s printed memory in
his habitat, the virtual reflect of a real life or the scale
1 model of a future space, prefigurating the use of technologies
in development, such as the nanotechnologies?
3minutes² doesn’t answer to this question but
tends to shift the traditional debate opposing real to virtual.
Here, hybridation of real and virtual is fictively acquired
and becomes the ground for the proposition of a habitat
which anticipates the technological and social modifications
making it possible.
screens, no visible interfaces, the two characters touch
the walls, make movements, the habitation responds to them.
The technology has become totally invisible and the effect
of technologic becomes then magic.
was exhibited during the european event “Nuit Blanche”
in Paris for a a week, by the Musee d’art moderne
de la Ville de Paris. The installation was presented behind
a window of a famous shop of the boulevard de la Madeleine.
This installation will be exhibited two more times in 2004
in Laval, for the event “Laval virtuel” and
Lyon, for an event about cinema and new technologies. The
installation received the Prix Ars Electronica 2004 Honorary